Djinn and Summons
June 06, 2009
Introduction to Djinn
Djinn are creatures of Earth, Mars, Jupiter, and Mercury that you will collect in the game. Collecting Djinn is essential in the game because:
first, the djinn give you more HP and PP;
second, the djinn grant you new psyengery;
third, the djinn can summon powerful summons that will crush your enemies;
foruth, the djinn themselves have there own special powers;
fifth, the djinn can change your class;
Djinn are all scattered in the game. Some of the Djinn are aggressive so you need to fight them to gain them to your party. Some are friendly and join your party once you find them. There are a total of 72 djinn in the game (18 each per element), if you have tranfered your data from the first game. The djinn of the game that you will find are all in 4 elements. The element of venus, earth, the element of mars, fire, the element of jupiter, and the element of mercury, water.
Now onward, there are three djinn setting that they could be in. The settings are: Set, Standby, and Recover. A Set Djinni is when it is ready to use its power in battle. Once you've used that power, it automatically goes into Standby. Djinn in Standby mode can summon monsters, but when you do, you'll lose some of your stats, psyenergy, and even your class sometimes. After you summon the djinn, they are in the recovery state. Djinn recover in battle in one turn and outside battles with a certain number of steps. There is a sound that note that you djinn is out of recovery and back to set.
Venus DjinnsVenus Djinns bestow upon their masters the power of earth. Felix and Isaac are both Earth Adepts, and thus benefit the most from them.
Echo: Automatically joins the group as you leave Daila.
Iron: Found wandering the forests near Madra.
Steel: Found on the first trip within the Gabomba Statue.
Mud: Return to the Gabomba Statue with the Cyclone spell.
Flower: Found in the Taopo Swamp.
Meld: Found in the Sea of Time Islet Cave. You do not need the Teleport spell to get this one; just finish the trading sequence.
Petra: Found wandering in the forests to the northeast of Shaman Village.
Salt: Found under the eastern grass in Contigo.
Geode: Found in the Atteka Inlet area when you have the Lift spell.
Mold: Found in the northern section of Prox. Kick him into the snow and then Scoop him out.
Crystal: Found in the Yampi Desert Cave. You will need the Teleport spell to get to it.
Mars DjinnsMars Djinns bestow upon their masters the power of fire. Jenna and Garet are both Fire Adepts, and thus benefit the most from them.
Cannon: Found in the Dekhan Plateau.
Spark: Use the Scoop spell in Mikasalla to find a hidden ladder. This ladder leads to this Djinn...
Kindle: Found in the Gondowan Cliffs area.
Char: Bring the old man in Madra a Healing Fungus to get his pet.
Coal: Give Lady Uzume of Izumo the Dancing Doll to get this ally.
Reflux: Found in Tundaria Tower.
Core: Found wandering in the forests to the southwest of Jupiter Lighthouse.
Tinder: Found in the Hesperia Settlement.
Shine: Use the Force spell on the stumps within Contigo to find it.
Fury: Found inside of Magma Rock. It is hiding in the southwestern area of the second floor.
Fugue: Found near the entrance of the Mars Lighthouse. You can only get it when you have ignited the inner fire.
Jupiter DjinnsJupiter Djinns bestow upon their masters the power of the wind. Sheba and Ivan are both Wind Adepts, and thus benefit the most from them.
Breath: Found in the Shrine of the Sea God.
Blitz: Found in the Yampi Desert.
Ether: Received as a reward for getting the Reveal spell. This happens in Garoh.
Waft: Found in the Gondowan Cliffs area after Piers joins the group.
Haze: Found in the Apojii Islands area. You need the Sand spell to get it.
Wheeze: Found wandering in the forests southwest of Tundaria Tower.
Whorl: Found in Jupiter Lighthouse.
Gasp: Return to Trial Road once you have the Hover and Lift spells.
Gale: Found in Treasure Isle once Isaac joins your party.
Lull: This Djinn is found in Loho. You need to knock down the wall by using the cannon. In order to do this, you must load the cannon with the Magma Ball that you get in Magma Rock.
Mercury DjinnsMercury Djinns bestow upon their masters the power of water. Piers and Mia are both Water Adepts, and thus benefit the most from them.
Fog: Found in the Kandorean Temple.
Sour: Found wandering the forests south of the Osenia Cave, northeast of Mikasalla.
Spring: Piers brings this Djinn along with him when he joins the group.
Shade: Piers brings this Djinn along with him when he joins the group.
Chill: Found wandering the forest to the southwest of the Naribwe.
Steam: Found in Aqua Rock. You need the Parch spell to get it.
Rime: Found in Ancient Lemuria.
Gel: Found on Kalt Island.
Eddy: Found in the Shaman Village Cave. You need the Lift spell to get it.
Balm: Found in the Mars Lighthouse. In the room with the bog ice rink, move the western statue to make it possible to get this Djinn. The rest is easy.
Serac: Found in the second half of the Islet Cave. Once you have the Teleport spell, use it in the cave's entrance then walk down the hall. This Djinn is hiding in a statue.
Bonus DjinnsYou can get up to four Djinns from the first game. There are randomly chosen from those that you missed (i.e. ones that you did not transfer over). You can only find one Djinn of each element in this way, but it is something at least. These are only available after Isaac joins the group.
Bonus Venus Djinn: Found just before the final boss of the Treasure Isle.
Bonus Mars Djinn: Found in the upper levels of Magma Rock.
Bonus Jupiter Djinn: Found near the waterfall in the SW Atteka Island area.
Bonus Mercury Djinn: Found in the northern section of Prox. Top
The djinn that you will have to battle are marked with star(*).